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Bionic Commando Rearmed 2 – Review

Posted in PlayStation, Reviews, Xbox by Ruairi Burns // 11.02.2011

In 2008 Capcom published an updated re-make of the NES classic Bionic Commando. It came with a fantastic chip-tune soundtrack and was a great looking version of a twenty year old game but crucially still retained the unique swinging mechanics and lack of ability to jump which made it more tactical, and led it to stand out among other platform games.

With Bionic Commando Rearmed 2, I felt none of that charm. The best way to describe it is to compare it to a straight to video sequel of a more popular original film – its now a Home Alone 4 to the classic Home Alone – if you forgive the analogy. That being said, you still can have some fun with the game.

The biggest change that Capcom touted was that the main character, Spencer, could now jump in order to vault over barrels, cross small gaps and perform you new Death from Above attack. Its really not that big of a game changer as for the most part I just used it to climb over barrels or barriers which often proved an annoyance in the first game. The swinging mechanic is just as good as it always was.

The game play is still fun to play around with. Like its predecessor, BCR2 retains some great boss fights to figure out and swinging about collecting power ups for your claw-arm-grapplehook is still enjoyable but it has to be said the normal enemies are still pretty much useless and offer up little resistance as you unleash hell on them.

Since the first game was released, downloadable games have gotten better and better, both visually and technically. Rearmed 2 feels like it is a two year old game and although it looks decent, it really lacks the polish of other downloadable titles coming out at the minute. Bionic Commando Rearmed 2 is not a bad game but its lost its individual charm, now making it just another mediocre platformer among hundreds of others.

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